Archive for the ‘Guide’ Category

PostHeaderIcon Kingdom Hearts Official Strategy Guide

Kingdom Hearts Official Strategy Guide

Kingdom Hearts Official Strategy Guide

BradyGames’ Kingdom Hearts Official Strategy Guide provides an all-inclusive walkthrough to help players successfully seal all the worlds, and area maps of each world that illustrate all key items. Hidden U.S. bosses, including Sephiroth, are revealed! Complete mini-game coverage of 99 Dalmatians, Jungle Slider, Mushrooms, and many more. The Gummi Garage shows gamers the ins-and-outs of building their own gummi ships. Exhaustive inventory and item lists. Read the rest of this entry »

PostHeaderIcon Halo 3 ODST: Prima Official Game Guide

Halo 3 ODST: Prima Official Game Guide

Halo 3 ODST: Prima Official Game Guide

* Move Out Soldier – Complete coverage of the single player missions. With labeled maps for New Mombassa and tactics included for the Legendary level of difficulty.
* Team Up – Intense Co-Op strategy to ensure you and your squadmates survive. With input from the actual developers and testers to give you the inside track.
* Clan Wisdom – All Halo 3 multiplayer maps with breakdowns and tips from some of the best clan players out there.
* Rise Through the Ranks – Detailed info on every Achievement from Halo ODST and Halo 3. More than a list, instructions and tips for every one.

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PostHeaderIcon The Physics of Star Trek

The Physics of Star Trek

The Physics of Star Trek

Sure, we all know Star Trek is fiction, but warp drives and transporters and holodecks don’t seem altogether implausible. Are any of these futuristic inventions fundamentally outlawed by physics as we understand it today? The Physics of Star Trek takes a lighthearted look at this subject, speculating on how the wonders of Star Trek technology might actually work–and, in some cases, revealing why the inventions are impossible or impractical even for an advanced civilization. (Example: “dematerializing” a person for transport would require about as much energy as is released by a 100-megaton hydrogen bomb). The Physics of Star Trek deserves merit for providing a refresher course on topics such as relativity and antimatter, but let’s face it: the reason most people will want to read this book is simply that it’s fun to poke holes in the premises of their favorite science fiction shows!

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Sure, we all know Star Trek is fiction, but warp drives and transporters and holodecks don’t seem altogether implausible. Are any of these futuristic inventions fundamentally outlawed by physics as we understand it today? The Physics of Star Trek takes a lighthearted look at this subject, speculating on how the wonders of Star Trek technology might actually work–and, in some cases, revealing why the inventions are impossible or impractical even for an advanced civilization. (Example: “dematerializing” a person for transport would require about as much energy as is released by a 100-megaton hydrogen bomb). The Physics of Star Trek deserves merit for providing a refresher course on topics such as relativity and antimatter, but let’s face it: the reason most people will want to read this book is simply that it’s fun to poke holes in the premises of their favorite science fiction shows!