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	<title>Games Guide &#124; Game Tips</title>
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		<title>Much Loved Addictive Games</title>
		<link>http://www.trexgames2008.org/much-loved-addictive-games</link>
		<comments>http://www.trexgames2008.org/much-loved-addictive-games#comments</comments>
		<pubDate>Thu, 29 Oct 2009 08:22:50 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Addictive]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Loved]]></category>
		<category><![CDATA[Much]]></category>

		<guid isPermaLink="false">http://www.trexgames2008.org/?p=85</guid>
		<description><![CDATA[
Important game developers like ‘Arcade Town games’ and ‘Miniclip Games’ seem to have a hold on the flash game market, as their flash game titles get increasingly popular due to their complexity and higher quality gaming experience they deliver.  Flash games created by these and other flash game developers are made exclusively for the internet. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;">
<p>Important game developers like ‘Arcade Town games’ and ‘Miniclip Games’ seem to have a hold on the flash game market, as their flash game titles get increasingly popular due to their complexity and higher quality gaming experience they deliver.  Flash games created by these and other flash game developers are made exclusively for the internet. Initially, most original games fresh out of the creators minds show up in the owners website, but they don’t last long before they start to appear in most other free flash game websites in the web.<span id="more-85"></span> Most would say this kind of piracy doesn’t add up to the game creators as a business model, but it does when all games have preponderant links and images pointing back to your site.</p>
<p>Today, game developers are not only embarking in game projects based in the flash platform. You are likely to come across games made in several other formats (*.swf, *.dcr, *.flv), and many other formats are sure to arise. A new fad, of which I have only seen one instance of, is the hosted game. Many of us are familiar with the ‘multimedia online role playing game (MMORPG), which has taken the internet by storm. However, these game platforms, such as Runescape and World of Warcraft, require some kind of local client installation on your computer, which then serves to connect to the game server. This allows for a faster gaming experience by splitting the resources required to play the game between the game server hosting the game, and your home computer. The biggest difference between this type of game and a hosted game is you don’t need to download anything, yet keep all the nice features of the client based game. You can also imagine the marketing possibilities by distributing a free flash game all over the web that links the user to your server to play the game. The flash game screen that pops up is not hosted in the website presenting the game, but on the website of the original developer, allowing them to show all kinds of ads, messages, members, etc. Looking at the online game playing trends, games are becoming more and more complex, with more exiting special effects and detailed backgrounds. They evolve into a complicated plot which demands the player to save the game for later. It could take an online player days, even weeks to finish some of the latest free online games.</p>
<p>So what will these practices lead us too? Game developers are no longer satisfied with a 2 minute playing experience, and neither are the website owners that sponsor these games. The thought that online games may become addictive does come to mind, although cases of this nature have not been widely documented. In the end, we can all hope for the best, and perhaps think of positive contributions of the free addictive games available in the web. Can they help in the development of young mind?</p></div>
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		<title>iPhone Gaming : Apps Prices are too Cheap to be Missed</title>
		<link>http://www.trexgames2008.org/iphone-gaming-apps-prices-are-too-cheap-to-be-missed</link>
		<comments>http://www.trexgames2008.org/iphone-gaming-apps-prices-are-too-cheap-to-be-missed#comments</comments>
		<pubDate>Tue, 27 Oct 2009 13:49:43 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Cheap]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Missed]]></category>
		<category><![CDATA[Prices]]></category>

		<guid isPermaLink="false">http://www.trexgames2008.org/?p=83</guid>
		<description><![CDATA[This is a continuation of an article about the iPhone, and why it is my gaming console preference nowadays. Before it was between the ps3 or pc, based on the history of consoles. But now, practicality and &#8220;coolness&#8221; says to me that iPhone is the gaming console that can be more practical without sacrificing gaming [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This is a continuation of an article about the iPhone, and why it is my gaming console preference nowadays. Before it was between the ps3 or pc, based on the history of consoles. But now, practicality and &#8220;coolness&#8221; says to me that iPhone is the gaming console that can be more practical without sacrificing gaming fun.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />Great graphics, cool company, although I am not an affiliate or an advertiser for Apple, I think it is the coolest handheld gaming console I possess so far. From the previous article, I have discussed that there are Sony and Nintendo consoles, which are all great no questions about it, but the iPhone caught my attention a few days after I met it and didn&#8217;t let go.<span id="more-83"></span><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />There are many apps out there for our own mobile phones, and we enjoy games while on the road or bored. As for me, there were times that games in phones were a burden because first of all, my mobile phone ( I don&#8217;t want to name names ) didn&#8217;t have great graphics and a large memory to keep up with the gaming needs. And it made the phone slow and could not function properly anymore.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />iPhone apps are great, not only can the hardware back up the great graphics and gameplay of every game, but the apps are cheap! $9.95 or less, I wouldn&#8217;t have to worry about my conscience having to pirate games ( which is bad by the way)  just to enjoy the full versions of the games available.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />But I think one of the greatest thing about this is that there are literally a flood of apps out there, and there are many more independent and non-independent developers who make games out of innovation and response to every taste available. All genres that you want to enjoy, from RPG to casual games, apps growing by the minute can be a real delight of choices for every iPhone Gaming aficionado.<br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" />iPhone gaming is rising, and timing as it is , the practicality of costs iPhone apps offers will be one of the greatest reasons I have now that will make me a die hard fan of the iPhone.</p>
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		<title>The Art of Halo: Creating A Virtual World</title>
		<link>http://www.trexgames2008.org/the-art-of-halo-creating-a-virtual-world</link>
		<comments>http://www.trexgames2008.org/the-art-of-halo-creating-a-virtual-world#comments</comments>
		<pubDate>Mon, 12 Oct 2009 11:04:52 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[The Art of Halo]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[World]]></category>

		<guid isPermaLink="false">http://www.trexgames2008.org/?p=81</guid>
		<description><![CDATA[
When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span></p>
<div class="wp-caption alignleft" style="width: 96px"><a href="http://trexgames2008.org/GamesGuide1-3649-0345475860-The_Art_of_Halo_Creating_A_Virtual_World.html"><img title="The Art of Halo: Creating A Virtual World" src="http://ecx.images-amazon.com/images/I/51RVGRH17JL._SL110_.jpg" alt="The Art of Halo: Creating A Virtual World" width="86" height="110" /></a><p class="wp-caption-text">The Art of Halo: Creating A Virtual World</p></div>
<p>When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. <em>The Art of Halo</em> is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.<span id="more-81"></span></p>
<p>• Meet the brains behind Bungie, the birthplace of Halo<br />
• Feast your eyes on a panorama of <em>all-new</em> artwork from its spectacular sequel <em>Halo 2</em>–one of the most eagerly-awaited games of 2004<br />
• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team<br />
• Learn the secrets of designing gear from the artists themselves<br />
• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script<br />
• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more</p>
<p>It’s all here–the story behind the sensation that <em>GamePro</em> declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!</span></p>
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		</item>
		<item>
		<title>Kingdom Hearts Official Strategy Guide</title>
		<link>http://www.trexgames2008.org/kingdom-hearts-official-strategy-guide</link>
		<comments>http://www.trexgames2008.org/kingdom-hearts-official-strategy-guide#comments</comments>
		<pubDate>Sun, 11 Oct 2009 10:31:59 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Hearts]]></category>
		<category><![CDATA[Kingdom]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.trexgames2008.org/?p=78</guid>
		<description><![CDATA[
BradyGames&#8217; Kingdom Hearts Official Strategy Guide provides an all-inclusive walkthrough to help players successfully seal all the worlds, and area maps of each world that illustrate all key items. Hidden U.S. bosses, including Sephiroth, are revealed! Complete mini-game coverage of 99 Dalmatians, Jungle Slider, Mushrooms, and many more. The Gummi Garage shows gamers the ins-and-outs [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span></p>
<div class="wp-caption alignleft" style="width: 95px"><a href="http://trexgames2008.org/GamesGuide1-3649-0744001986-Kingdom_Hearts_Official_Strategy_Guide.html"><img title="Kingdom Hearts Official Strategy Guide" src="http://ecx.images-amazon.com/images/I/51T15HMAT5L._SL110_.jpg" alt="Kingdom Hearts Official Strategy Guide" width="85" height="110" /></a><p class="wp-caption-text">Kingdom Hearts Official Strategy Guide</p></div>
<p>BradyGames&#8217; <em>Kingdom Hearts Official Strategy Guide</em> provides an all-inclusive walkthrough to help players successfully seal all the worlds, and area maps of each world that illustrate all key items. Hidden U.S. bosses, including Sephiroth, are revealed! Complete mini-game coverage of <em>99 Dalmatians, Jungle Slider, Mushrooms,</em> and many more. The Gummi Garage shows gamers the ins-and-outs of building their own gummi ships. Exhaustive inventory and item lists. <span id="more-78"></span>Plus-a bestiary, trinity locations, and magic spells.</p>
<p>This <strong>Signature Series</strong> guide features a special cover treatement, bonus content, and a Sticker Activity Journal, to help players track their progress in the <em>99 Dalmatians</em> mini-game. Gamers won&#8217;t miss a single Trinity Mark with this cool poster!</p>
<p></span></p>
]]></content:encoded>
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		<item>
		<title>Dungeon Master&#8217;s Guide 2</title>
		<link>http://www.trexgames2008.org/dungeon-masters-guide-2</link>
		<comments>http://www.trexgames2008.org/dungeon-masters-guide-2#comments</comments>
		<pubDate>Sat, 10 Oct 2009 08:47:46 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Dungeon Master's Guide 2]]></category>

		<guid isPermaLink="false">http://www.trexgames2008.org/?p=76</guid>
		<description><![CDATA[
This core rulebook for the Dungeons &#38; Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><span></p>
<div class="wp-caption alignleft" style="width: 92px"><a href="http://trexgames2008.org/GamesGuide1-3649-078695244X-Dungeon_Masters_Guide_2_A_4th_Edition_DD_Core_Rulebook.html"><img title="Dungeon Masters Guide 2" src="http://ecx.images-amazon.com/images/I/51%2BDf94CoaL._SL110_.jpg" alt="Dungeon Masters Guide 2" width="82" height="110" /></a><p class="wp-caption-text">Dungeon Master&#39;s Guide 2</p></div>
<p>This core rulebook for the <strong>Dungeons &amp; Dragons</strong><em>® </em>Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, <span id="more-76"></span>example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers–the interplanar city of Sigil.</span></p>
]]></content:encoded>
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