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	<title>Games Guide &#124; Game Tips &#187; Creating</title>
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		<title>The Art of Halo: Creating A Virtual World</title>
		<link>http://www.trexgames2008.org/the-art-of-halo-creating-a-virtual-world</link>
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		<pubDate>Mon, 12 Oct 2009 11:04:52 +0000</pubDate>
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				<category><![CDATA[Books]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[The Art of Halo]]></category>
		<category><![CDATA[Virtual]]></category>
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When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of [...]]]></description>
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<div class="wp-caption alignleft" style="width: 96px"><a href="http://trexgames2008.org/GamesGuide1-3649-0345475860-The_Art_of_Halo_Creating_A_Virtual_World.html"><img title="The Art of Halo: Creating A Virtual World" src="http://ecx.images-amazon.com/images/I/51RVGRH17JL._SL110_.jpg" alt="The Art of Halo: Creating A Virtual World" width="86" height="110" /></a><p class="wp-caption-text">The Art of Halo: Creating A Virtual World</p></div>
<p>When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. <em>The Art of Halo</em> is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.<span id="more-81"></span></p>
<p>• Meet the brains behind Bungie, the birthplace of Halo<br />
• Feast your eyes on a panorama of <em>all-new</em> artwork from its spectacular sequel <em>Halo 2</em>–one of the most eagerly-awaited games of 2004<br />
• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team<br />
• Learn the secrets of designing gear from the artists themselves<br />
• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script<br />
• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more</p>
<p>It’s all here–the story behind the sensation that <em>GamePro</em> declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!</span></p>
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